4 Jokes For Game Dev

Standup-Comedy Bits

Updated on: Sep 13 2024

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Let's talk about microtransactions in games. They call them "micro," but my wallet disagrees. I feel like I need a second mortgage just to afford a virtual sword that glows in the dark. It's like, "Congratulations, you've just spent your entire life savings on a pixelated hat for your character. Enjoy!"
And don't even get me started on loot boxes. It's like playing a game of chance with your money. It's the only time in life where you willingly pay to be disappointed. "Oh, what's in the box? Oh, it's another duplicate of a useless item. Thanks, RNG gods, you're really looking out for me."
I can imagine the conversation between developers: "Let's make them pay for a chance to get something good." It's like going to a restaurant, ordering a mystery dish, and hoping it's not a plate of disappointment with a side of regret.
So, in these games, there are these characters called NPCs, non-player characters. And man, they have no personal space whatsoever. They're just wandering around, waiting for the main character to interact with them. It's like they're stuck in a never-ending episode of "The Truman Show."
Imagine being an NPC. You stand on the same street corner day in and day out, waiting for a hero to come along and ask for directions. It's like being stuck in a loop. I bet if NPCs had therapy, it would go something like, "Every day, the hero comes, asks for directions, and then just walks away. Am I not interesting enough for a side quest?"
And let's not forget the judgmental stares. You walk into an NPC's house without knocking, and suddenly they're giving you the side-eye like you just insulted their grandmother. I'm sorry, Mr. NPC, I didn't know you were having a secret tea party with the pixels on your table.
Have you ever noticed how the logic in video games is a universe of its own? In real life, you touch fire, you get burned. In a game, you touch fire, and suddenly your character is resistant to flames. I tried that logic once in the kitchen; turns out, it doesn't work with spaghetti sauce.
And what's the deal with inventory space? You can carry a sword, an axe, a bazooka, 50 potions, and still have room for a kitchen sink in your backpack. I struggle to find space for my snacks when I go grocery shopping.
And let's not forget the healing potions. You're on the brink of death, just one hit away from oblivion, but a red potion magically brings you back to full health. I want that potion for Monday mornings. Imagine chugging a red potion and suddenly feeling energized and ready to conquer the day.
You ever notice how game developers are like modern-day wizards? I mean, they sit in dark rooms, wave their wands—err, I mean, keyboards—and magically bring these virtual worlds to life. But let me tell you, behind that magic curtain, it's not all rainbows and unicorns. It's more like debugging and caffeine.
I was talking to a game developer friend the other day, and he said, "I spent 12 hours straight coding." I was like, "Whoa, are you a human or a piece of code yourself?" I mean, I can barely spend 12 hours straight binge-watching Netflix without feeling like I need a medal.
These developers, they're the unsung heroes of our time. They deal with more bugs than an entomologist on a bad day. You know you're in trouble when your game characters start doing the moonwalk unintentionally. I mean, Michael Jackson would be proud, but players, not so much.
And let's talk about updates. Every time there's a game update, it's like they're launching a space shuttle. You sit there, waiting for the progress bar to fill up, contemplating the meaning of life. By the time the update is done, you've aged a year. I bet even Gandalf would be like, "You shall not update!

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