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NPC dialogue in games cracks me up. They act like they've got the juiciest secrets to spill, but it's just the same recycled gossip. "I heard the blacksmith's cat caught a mouse." Riveting stuff, folks.
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I've realized NPCs have this magical ability to forget they've just given you a quest. You talk to them, they send you on a mission, you come back, and they act like they've never seen you before. Must be that selective memory upgrade.
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NPC logic is a mystery. They'll run straight into walls or get stuck behind a chair, and you're there thinking, "How are you supposed to save the world if you can't navigate a room?
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One thing about NPCs is their impeccable timing. They'll stand there silently until you're having the most intense moment in the game, then suddenly chime in with, "I like shorts. They're comfy and easy to wear." Uh, thanks for that, random NPC.
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Ever get frustrated with those non-playable characters who move at a snail's pace? You're on a mission, trying to complete a task, and there they are, moseying along like they're on a Sunday stroll. Time is money, NPCs!
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Ever notice how NPCs in games have this knack for predicting doom? They'll casually mention a potential catastrophe like it's a weather forecast. "I heard there's trouble brewing in the east." Really? I just wanted to buy a new sword, not sign up for a quest!
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You ever notice how NPCs in video games have the most repetitive lives? I mean, they stand in the same spot, saying the same thing over and over. It's like they've mastered the art of being stuck in a loop. Sometimes I wonder if they envy us for having a quest-filled life.
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NPC shops in games are the real deal. They'll buy anything from you—broken swords, rusty shields, even that piece of cheese you found in a dungeon. They've got the patience of saints, or they're just desperate for inventory.
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NPCs in video games have the weirdest priorities. You're there, saving the world, and they're just casually strolling around, chatting about the weather. Hello? We've got dragons to slay, folks!
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